The client receives the full game as a Windows installer and an Android app. The web version below is a public demo of v1.0 without the client's name. The screenshots and the gameplay clip were captured during development, so small details may differ from v1.0.
How every chapter plays
Lola Nena's panaderya will close in eight weeks unless someone learns to bake. Her head baker, Mang Ben, teaches one lesson a week, and each chapter follows the same rhythm.
- HookA problem in the bakery opens the week
- LessonMang Ben explains the skill in the story
- PlaySort, measure, order, quiz, or bake
- ResultsScore, stars, and a badge to unlock the next week
Play it in your browser
The full v1.0 game runs in the browser on a computer or an Android phone held sideways. It downloads about 25 MB the first time, and your progress is saved in that browser.
Gameplay clip
Screens from the game








What's in v1.0
- Story mode with seven weekly chapters and a Grand Reopening finale
- Chapters mapped to the module's learning outcomes: prepare, decorate, and present
- Four reusable mini-game types: sort, measure, order, and quiz
- A real-time oven: preheat to 180 °C, bake, and watch the bread brown or burn
- Feedback that explains every wrong answer, plus scores, stars, and badges
- Easy, Medium, and Hard levels with different tolerances and timers
- Free Bake with 17 replayable mini-games, a Recipe Book, and How to Play pages
- Fits laptop and phone screens, with music and sound toggles and a progress reset for shared computers
What I built
I developed the game in Unity 6 with C#. Story scenes, chapter rounds, and results live in data assets, so each week's lesson became content rather than new code. Four mini-game templates and a real-time oven simulation carry the hands-on practice, and an editor tool rebuilds the scenes whenever the content changes.
One-click builds produce the Android app, the Windows game, and a Windows installer. Each update was play-tested on a Windows laptop and an Android phone. The project began as a Phaser prototype that passed the client's thesis defense, and I then rebuilt it in Unity as the full story game.
